Random Rian Unfinisher

Level

KXP

1

0

2

2

3

4

4

8

5

16

6

32

7

64

8

128

9

256

10

450

11

550

12

660

13

780

14

910

15

1050

16

1200

17

1360

18

1530

19

1710

20

1900

21

2100

22

2310

23

2530

24

2760

25

3000

26

3250

27

3510

28

3780

29

4060

30

4350

31

4650

32

4960

33

5280

34

5610

35

5950

36

6300

Requisites:

Int 9 (also see description)

Alignment:

any

HD/level:

d8

Weapon Prof.:

2+level/3

To Hit Table:

Cust

Save Table:

Cust

Reference:

RDM

Groups:

Lost, Futureshifted, Random

Complexity:

CF=4, GF=4

Each Level: The DM rolls a random class from the randomly generated classes from the random class generator. You get the following:

1. One of the (non-"Level:") lines of text that defines the class. If there is none, the DM will make up something (like an Exceptional stat or something). If the ability references LVL or CL, it improves with your Random Rian Unfinisher level.

2. All "Level:" abilties of that exact level from that class (even if non-pickable). If there are none, you get one lower level ability chosen by the DM (usually one of the better ones). If it references LVL or CL, it improves with your Random Rian Unfinisher level.

3. The difference in spell progression from the previous level to this level (e.g. if the previous level was 322 and the new level is 3321, you would get 0101 as your progression). This progression does not improve with level; it's a onetime deal (you will probably collect a lot of different progressions tho!). If the progression has a stat bonus, you may use it, but you get only one bonus for each stat (for all your progressions). If multiple progressions use the same stat, you can split your bonus amongst them as you see fit.

4. Take the class's highest Requisite and add LVL in that stat to this class's Requisites. This has a maximum equal to the actual Requisite for the class. This may cause you to "owe" quite a few stat points. You may spend your stat point for going up in level before the DM checks which class to add.

Other notes about this class:

N1. If you are picking up this class beyond level 1, all you have to meet is the Int 9 requirement. Then the DM will do all the class stuff and you'll have higher requirements from now on.

N2. If you get a Rogue group class, you get (level of this pick)*2*LVL Rogue points. The "level of this pick" doesn't go up with level, but LVL does. (e.g. if you got Rogue group classes at levels 4, 5, and 7, you get 32*LVL Rogue points per level). It is possible the Rogue class you pick may increase this, for example, a reasonable non-"Level:" line of text for one of the "-eer" classes would be 20*LVL Rogue points, since they give 60*LVL Rogue points instead of 40*LVL.

N3. If you get a Psionicist group class, you get the PSP difference from previous level to this level (e.g. calculate your pool as if one level lower and subtract it from your calculated pool for this level). Your pool does not increase in size. If you get an Ioun Stone of PSPs you can transfer PSPs between pools.